Creative Industry Practice -Beyond limits- supervision galaxy themed booklet with photos inside.

For my beyond limits I have done enhanced vision. As outcome and presentation for photos I have created booklet. Booklet is followed by galaxy theme as abstract superpower that is super vision is connected to magical skills. There are spreads with photos with superpower and without and description how they work. Brief below:beyondbeyond2beyond3beyond4beyond5beyond6

 

Brief below :

“Our body is analogue driven by the senses.” What happens if we try to make a body? What if we create a body and mind that can see further, go faster, jump higher, speak louder or be stronger. Is it possible to design our bodies and mind? Is it possible that machines and new technology can replace humans? Can we create and re-construct organs for medical purpose? In this brief you are asked to rethink the body and mind. What are we made of? Explore the senses, chose to enhance them or even extend lack of senses or aid disabilities. ‘ if a person needs false legs, why should they look like human ones? A prosthetic has the potential to extend the body for beyond the limit we are born into – a prospect that is equaly terrifying and exciting’ Aimee Mullins: athlete and activist.

1 Look at: Rebecca Horn ( Mechanical body fan 1973-74) , Henrik Vibskov costume design for the Norwegian Opera The Swan Lake Ballet, Oskar Schlemmer costumes, Read: Tate Etc. Magazine Essay: Art and Prostheses by Lisa Le Feuvre Explore & research: illustration techniques in 2D and 3D/ graphic art/ typography/ ideas/ photo/ collage/ messages/ moving image/ design for web/ set design for window display Watch: The Cremaster Cycle by Matthew Barney Visit: Rebecca Horn exhibit at the TATE Modern The Wellcome Collection (Tibets Secret Temple and State of Minds Exhbitions)

CHOOSE a Purpose: RESTRICT/ ENHANCE/ REPLACE/ EXTEND/ RETOUCH/ REVEAL/ CONSTRAIN/ MASK CHOOSE a

Mood: DARKNESS/ HUMOUR/ PRACTICAL/ SERENE/ INVISIBLE/ BIZARRE/ SURREALISTIC

CHOOSE a way to implement: EXHIBITION/ PUBLIC INFORMATION/ FESTIVAL/ TV-PROGRAM/ ART PROJECT/ R&D/ ADVERTISING/ EDITORIAL/ VISUAL IDENTITY/ ILLUSTRATION PROJECT/ GRAPHIC DESIGN PROJECT/ MUSIC COVER/ BOOK COVER/ PRODUCT

Remember to answer: What does it do? What body parts do you focus on? Which values are you focusing on? For what purpose is your design made for?

Deliverables 3 spider diagrams of ideas 1 A4 written statement of how you chose and develop your idea. Include a list of research you would do and how it is relevant to your idea 1 A4 written statement of what you have learned from your research and discoveries 30 to 50 sketches using different techniques and tools on how to visualise your idea photograph or film your work in progress (10 images or less than 1 min film)

CHOOSE 1 outcome below:

a. series of 3 sculptures/ objects

b. series of 3 posters A1 size c. series of 5 photos printed

d. 1 min 30 sec moving image ALL work to be exhibited friday the 18th of march 2016 in the Cafe, Commercial Road Timeline friday 05.02.16 BRIEF friday 19.02.16 MID-REVIEW friday 11.03.16

1. Ideas: Develop 3-5 ideas for your chosen option.

 

Describe each idea and how you could solve it. Draw quick thumbnails to visualise your thoughts. (can be 2 A4 sheets, spend 1 to 3 hrs) 2. Chosing the idea: Argument why you chose 1 idea and not the other ones. A short paragraph with 3 arguments is good. 3. Research:

What do you need to learn about your subject? Where can you find more information?

Document your research with images and text. Your research can be explorative. Remember to describe why your research is relevant. 4. Moodboard: This is a board with images, magazine cut-outs, colour palettes, fonts, styles of illustrations, photo and graphics.

A board to describe the mood and the world your idea and thought live in. It helps you in the design process.

5. Sketches: Sketches can be drawings, but also snapshots, testing layouts and typography, getting paper and other material samples, making smaller scale models. Explore, try out new techniques, surprise yourself.

6. Editing: Edit your best sketches, texts, ideas, so far. Compose your final work. 7. Final artwork: Spend enough time in creating your final artwork.

How long will it take you? What technique are you using? 8. Implementation: Decide how your designs should be implemented.

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